English Community

Gaming – Lenovo LegionGaming Laptops
All Forum Topics
Options

5 Posts

08-24-2014

US

6 Signins

93 Page Views

  • Posts: 5
  • Registered: ‎08-24-2014
  • Location: US
  • Views: 93
  • Message 1 of 1

Video playback issue in Google Chrome with hardware acceleration enabled

2020-09-20, 15:24 PM

The following are the video playback issue in the Google Chrome browser, disabling "Use hardware acceleration when available" in Google Chrome settings seems to address this issue as a temporary fix.

 

The video is bad or in a format that cannot be played on your browser

Error Code: MEDIA_ERR_DECODE

 

-----------------------------------------------------------------------------------------------------

On Chrome:

 

undefined

Error Code: APPEND_BUFFER_ERR

Technical details :

Failed to execute 'appendBuffer' on 'SourceBuffer': The HTMLMediaElement.error attribute is not null.

 

-----------------------------------------------------------------------------------------------------

 

The video is bad or in a format that cannot be played on your browser

Error Code: MEDIA_ERR_DECODE

Technical details :

The media playback was aborted due to a corruption problem or because the media used features your browser did not support.

Session ID: 2020-09-16:51b9e7fb431ee468ddbc879 Player Element ID: vjs_video_3

 

 

-----------------------------------------------------------------------------------------------------

On Chrome, Facebook:

 

Sorry, we're having trouble playing this video.

 

 

----------------------------------------------------------------------------------------------------

 

Google Chrome, chrome://gpu/

 

Graphics Feature Status

Canvas: Hardware accelerated

Flash: Hardware accelerated

Flash Stage3D: Hardware accelerated

Flash Stage3D Baseline profile: Hardware accelerated

Compositing: Hardware accelerated

Multiple Raster Threads: Enabled

Out-of-process Rasterization: Hardware accelerated

OpenGL: Enabled

Hardware Protected Video Decode: Hardware accelerated

Rasterization: Hardware accelerated

Skia Renderer: Enabled

Video Decode: Hardware accelerated

Vulkan: Disabled

WebGL: Hardware accelerated

WebGL2: Hardware accelerated

 

Driver Bug Workarounds

clear_uniforms_before_first_program_use

decode_encode_srgb_for_generatemipmap

disable_discard_framebuffer

exit_on_context_lost

force_cube_complete

msaa_is_slow

scalarize_vec_and_mat_constructor_args

disabled_extension_GL_KHR_blend_equation_advanced

disabled_extension_GL_KHR_blend_equation_advanced_coherent

 

Problems Detected

Some drivers are unable to reset the D3D device in the GPU process sandbox

Applied Workarounds: exit_on_context_lost

Clear uniforms before first program use on all platforms: 124764, 349137

Applied Workarounds: clear_uniforms_before_first_program_use

Always rewrite vec/mat constructors to be consistent: 398694

Applied Workarounds: scalarize_vec_and_mat_constructor_args

ANGLE crash on glReadPixels from incomplete cube map texture: 518889

Applied Workarounds: force_cube_complete

On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565

Applied Workarounds: msaa_is_slow

Framebuffer discarding can hurt performance on non-tilers: 570897

Applied Workarounds: disable_discard_framebuffer

Disable KHR_blend_equation_advanced until cc shaders are updated: 661715

Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)

Decode and Encode before generateMipmap for srgb format textures on Windows: 634519

Applied Workarounds: decode_encode_srgb_for_generatemipmap

 

ANGLE Features

disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled

On some GPUs, program binaries don't contain transform feedback varyings

lose_context_on_out_of_memory (Frontend workarounds): Enabled: true

Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs

scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true

Always rewrite vec/mat constructors to be consistent

sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled

On some drivers TexImage sometimes seems to interact with the Framebuffer

add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)

On some drivers when rendering with no render target, two bugs lead to incorrect behavior

allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true

Some drivers corrupt texture data when clearing for robust resource initialization.

call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)

Using clear() may not take effect

depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled

Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil

disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD

Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data

dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: true

Fails to allocate ShaderResourceView for StructuredBuffer on some drivers

emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)

Using isnan() on highp float will get wrong answer

emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)

1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly

expand_integer_pow_expressions (D3D workarounds): Enabled: true

The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions

flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia

Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions

force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia

On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation

get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia

Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin

mrt_perf_workaround (D3D workarounds): Enabled: true

Some drivers have a bug where they ignore null render targets

pre_add_texel_fetch_offsets (D3D workarounds): Enabled: isIntel

HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range

rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)

Evaluating unary minus operator on integer may get wrong answer in vertex shaders

select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader

The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension

set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)

Set data faster than image upload

skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia

In specific cases the driver doesn't handle constant register zero correctly

use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3

Some D3D11 renderers do not support geometry shaders for pointsprite emulation

use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled: isIntel

Copying from staging storage to constant buffer storage does not work

zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3

Missing an option to disable mipmaps on a mipmapped texture

 

Version Information

Data exported 2020-09-20T14:56:16.178Z

Chrome version Chrome/85.0.4183.102

Operating system Windows NT 10.0.18363

Software rendering list URL https://chromium.googlesource.com/chromium/src/+/ffe848af6a5df4fa127e2929331116b7f9f1cb30/gpu/config/software_rendering_list.json

Driver bug list URL https://chromium.googlesource.com/chromium/src/+/ffe848af6a5df4fa127e2929331116b7f9f1cb30/gpu/config/gpu_driver_bug_list.json

ANGLE commit id ea8043b73f93

2D graphics backend Skia/85 8ae885386e910cff8c543ae0d952a2c43f46e4ad

Command Line "C:\Program Files\Google\Chrome\Application\chrome.exe" --enable-audio-service-sandbox --flag-switches-begin --flag-switches-end --enable-audio-service-sandbox

Driver Information

Initialization time 221

In-process GPU false

Passthrough Command Decoder true

Sandboxed true

GPU0 VENDOR= 0x8086, DEVICE=0x9bc4, SUBSYS=0x3fce17aa, REV=5, LUID={0,76155} *ACTIVE*

GPU1 VENDOR= 0x10de, DEVICE=0x1ed1, SUBSYS=0x3fce17aa, REV=161, LUID={0,76924}

GPU2 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,76854}

Optimus false

AMD switchable false

Desktop compositing Aero Glass

Direct composition true

Supports overlays true

YUY2 overlay support SCALING

NV12 overlay support SCALING

BGRA8 overlay support SOFTWARE

RGB10A2 overlay support SOFTWARE

Diagonal Monitor Size of \\.\DISPLAY1 15.5"

Driver D3D12 feature level D3D 12.1

Driver Vulkan API version Vulkan API 1.2.0

Driver vendor ANGLE (Intel)

Driver version 27.20.100.8478

GPU CUDA compute capability major version 0

Pixel shader version 5.0

Vertex shader version 5.0

Max. MSAA samples 16

Machine model name  

Machine model version  

GL_VENDOR Google Inc.

GL_RENDERER ANGLE (Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0)

GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.ea8043b73f93)

GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture

Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent

Disabled WebGL Extensions  

Window system binding vendor Google Inc. (adapter LUID: 000000000001297b)

Window system binding version 1.5 (ANGLE 2.1.0.ea8043b73f93)

Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error

Direct rendering version unknown

Reset notification strategy 0x8252

GPU process crash count 0

gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported

Compositor Information

Tile Update Mode One-copy

Partial Raster Enabled

GpuMemoryBuffers Status

R_8 Software only

R_16 Software only

RG_88 Software only

BGR_565 Software only

RGBA_4444 Software only

RGBX_8888 GPU_READ, SCANOUT

RGBA_8888 GPU_READ, SCANOUT

BGRX_8888 Software only

BGRA_1010102 Software only

RGBA_1010102 Software only

BGRA_8888 Software only

RGBA_F16 Software only

YVU_420 Software only

YUV_420_BIPLANAR Software only

P010 Software only

Display(s) Information

Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 internal.

Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}

Buffer format (sRGB/no-alpha) BGRX_8888

Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}

Buffer format (sRGB/alpha) BGRA_8888

Color space (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha) {primaries:BT709, transfer:0.0000*x + 0.0000 if |x| < 0.0000 else sign(x)*(0.3333*|x| + 0.0000)**1.0000 + 0.0000, matrix:RGB, range:FULL}

Buffer format (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha) RGBA_F16

SDR white level in nits 240

Bits per color component 10

Bits per pixel 30

Refresh Rate in Hz 144

Video Acceleration Information

Decode h264 baseline 64x64 to 4096x4096 pixels

Decode h264 main 64x64 to 4096x4096 pixels

Decode h264 high 64x64 to 4096x4096 pixels

Decode vp9 profile0 64x64 to 8192x8192 pixels

Decode vp9 profile2 64x64 to 8192x8192 pixels

Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps

Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps

Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps

Vulkan Information

Device Performance Information

Total Physical Memory (Gb) 15

Total Disk Space (Gb) 952

Hardware Concurrency 16

System Commit Limit (Gb) 18

D3D11 Feature Level 12_1

Has Discrete GPU yes

Intel GPU Generation 9

Software Rendering No

Diagnostics

0

b3DAccelerationEnabled true

b3DAccelerationExists true

bAGPEnabled true

bAGPExistenceValid true

bAGPExists true

bCanRenderWindow true

bDDAccelerationEnabled true

bDriverBeta false

bDriverDebug false

bDriverSigned false

bDriverSignedValid false

bNoHardware false

dwBpp 32

dwDDIVersion 12

dwHeight 1080

dwRefreshRate 144

dwWHQLLevel 0

dwWidth 1920

iAdapter 0

lDriverSize 1452296

lMiniVddSize 0

szAGPStatusEnglish Enabled

szAGPStatusLocalized Enabled

szChipType Intel(R) UHD Graphics Family

szD3DStatusEnglish Enabled

szD3DStatusLocalized Enabled

szDACType Internal

szDDIVersionEnglish 12

szDDIVersionLocalized 12

szDDStatusEnglish Enabled

szDDStatusLocalized Enabled

szDXVAHDEnglish Supported

szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C

szDescription Intel(R) UHD Graphics

szDeviceId 0x9BC4

szDeviceIdentifier {D7B78E66-D884-11CF-0455-AA1FBEC2D635}

szDeviceName \\.\DISPLAY1

szDisplayMemoryEnglish 8237 MB

szDisplayMemoryLocalized 8237 MB

szDisplayModeEnglish 1920 x 1080 (32 bit) (144Hz)

szDisplayModeLocalized 1920 x 1080 (32 bit) (144Hz)

szDriverAssemblyVersion 27.20.100.8478

szDriverAttributes Final Retail

szDriverDateEnglish 22-Jul-20 5:30:00 AM

szDriverDateLocalized 7/22/2020 05:30:00

szDriverLanguageEnglish English

szDriverLanguageLocalized English

szDriverModelEnglish WDDM 2.6

szDriverModelLocalized WDDM 2.6

szDriverName C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_faace6acbfe63c1a\igdumdim64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_faace6acbfe63c1a\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_faace6acbfe63c1a\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_faace6acbfe63c1a\igd12umd64.dll

szDriverNodeStrongName oem86.inf:5f63e534c17b7cb3:iCML_w10_DS:27.20.100.8478:PCI\VEN_8086&DEV_9BC4&SUBSYS_3FCE17AA

szDriverSignDate Unknown

szDriverVersion 27.20.0100.8478

szKeyDeviceID Enum\PCI\VEN_8086&DEV_9BC4&SUBSYS_3FCE17AA&REV_05

szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{9CFE4024-C1B3-11EA-AA5D-806E6F6E6963}\0000

szManufacturer Intel Corporation

szMiniVdd unknown

szMiniVddDateEnglish Unknown

szMiniVddDateLocalized unknown

szMonitorMaxRes Unknown

szMonitorName Lenovo Legion LCD Monitor

szNotesEnglish No problems found.

szNotesLocalized No problems found.

szOverlayEnglish Supported

szRankOfInstalledDriver 00CF0001

szRegHelpText Unknown

szRevision Unknown

szRevisionId 0x0005

szSubSysId 0x3FCE17AA

szTestResultD3D7English Not run

szTestResultD3D7Localized Not run

szTestResultD3D8English Not run

szTestResultD3D8Localized Not run

szTestResultD3D9English Not run

szTestResultD3D9Localized Not run

szTestResultDDEnglish Not run

szTestResultDDLocalized Not run

szVdd unknown

szVendorId 0x8086

1

b3DAccelerationEnabled true

b3DAccelerationExists true

bAGPEnabled true

bAGPExistenceValid false

bAGPExists false

bCanRenderWindow false

bDDAccelerationEnabled true

bDriverBeta false

bDriverDebug false

bDriverSigned false

bDriverSignedValid false

bNoHardware false

dwBpp 0

dwDDIVersion 12

dwHeight 0

dwRefreshRate 0

dwWHQLLevel 0

dwWidth 0

iAdapter 0

lDriverSize 1037152

lMiniVddSize 0

szAGPStatusEnglish Enabled

szAGPStatusLocalized Enabled

szChipType GeForce RTX 2070 Super with Max-Q Design

szD3DStatusEnglish Enabled

szD3DStatusLocalized Enabled

szDACType Integrated RAMDAC

szDDIVersionEnglish 12

szDDIVersionLocalized 12

szDDStatusEnglish Enabled

szDDStatusLocalized Enabled

szDXVAHDEnglish Unknown

szDXVAModes Unknown

szDescription NVIDIA GeForce RTX 2070 Super with Max-Q Design

szDeviceId 0x1ED1

szDeviceIdentifier Unknown

szDeviceName Unknown

szDisplayMemoryEnglish 16120 MB

szDisplayMemoryLocalized 16120 MB

szDisplayModeEnglish Unknown

szDisplayModeLocalized unknown

szDriverAssemblyVersion 27.21.14.5191

szDriverAttributes Final Retail

szDriverDateEnglish 02-Aug-20 5:30:00 AM

szDriverDateLocalized 8/2/2020 05:30:00

szDriverLanguageEnglish English

szDriverLanguageLocalized English

szDriverModelEnglish WDDM 2.6

szDriverModelLocalized WDDM 2.6

szDriverName C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_77b808e3acf271cd\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_77b808e3acf271cd\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_77b808e3acf271cd\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvlt.inf_amd64_77b808e3acf271cd\nvldumdx.dll

szDriverNodeStrongName oem78.inf:0f066de3f73ae89b:Section133:27.21.14.5191:pci\ven_10de&dev_1ed1&subsys_3fce17aa

szDriverSignDate Unknown

szDriverVersion 27.21.0014.5191

szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1ED1&SUBSYS_3FCE17AA&REV_A1

szKeyDeviceKey Unknown

szManufacturer NVIDIA

szMiniVdd unknown

szMiniVddDateEnglish Unknown

szMiniVddDateLocalized unknown

szMonitorMaxRes Unknown

szMonitorName Unknown

szNotesEnglish No problems found.

szNotesLocalized No problems found.

szOverlayEnglish Unknown

szRankOfInstalledDriver 00CF0001

szRegHelpText Unknown

szRevision Unknown

szRevisionId 0x00A1

szSubSysId 0x3FCE17AA

szTestResultD3D7English Not run

szTestResultD3D7Localized Not run

szTestResultD3D8English Not run

szTestResultD3D8Localized Not run

szTestResultD3D9English Not run

szTestResultD3D9Localized Not run

szTestResultDDEnglish Not run

szTestResultDDLocalized Not run

szVdd unknown

szVendorId 0x10DE

 

Log Messages

GpuProcessHost: The info collection GPU process exited normally. Everything is okay.

 

Reply
Forum Home

Community Guidelines

Please review our Guidelines before posting.

Learn More

Check out current deals!

Go Shop
X

Save

X

Delete