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HayderAlakam
Paper Tape
Posts: 2
Registered: ‎09-20-2019
Location: IQ
Views: 361
Message 1 of 5

The best of both worlds

I had this idea:
A local powerful pc(acts like a server in your room) connected to to low spec laptop via 5g so you can game Bf5 for 5-6  or encoding on the go with no stress on your light portable laptop and your data is at home, all the gears are here, it just needs a proper software that can reduce mirroring latency. 

Guru
Posts: 765
Registered: ‎01-04-2018
Location: US
Views: 336
Message 2 of 5

Re: The best of both worlds

Not a good solution.

Latency wouldn't be the only problem, but bandwidth as well. If you're trying to encode or doing anything information heavy like that, that's going to eat up bandwidth - which ins itself will cause latency.

As for gaming, a few companies have already done this - Cloud gaming I think it's called. Apparently, they were able to get latency to be very minor, but it's still too big for competitive gaming from what I've seen so far. However, this is only achievable because it's like streaming a video. They stream you a video, and you're only uploading your actions (only a few KB of info).

With anything else, like video editing or more, you'd be doing way more than just that. You'd want to be streaming the entire computer screen. If you just want it to encode the video when you're done, that's an issue too. You'll be uploading AND downloading tons of GBs. Not ideal.
HayderAlakam
Paper Tape
Posts: 2
Registered: ‎09-20-2019
Location: IQ
Views: 281
Message 3 of 5

Re: The best of both worlds

Doing anything is the same as streaming a video because everything is happening on your local cloud/server/pc, you have nothing going on on your laptop but sending the instructions just as you said few KBs, google spent millions to achieve this goal of cloud gaming but why not making everything local cloud (top security) , thank you for replying to this idea, that is what I want, spotting issue and finding solutions. 

Guru
Posts: 765
Registered: ‎01-04-2018
Location: US
Views: 274
Message 4 of 5

Re: The best of both worlds

Yes, it would be like streaming a video. But any data you want the computer over there to process from the portable one you have would cause lots of bandwidth issues.

Moreover, there's a reason Google spent millions, it takes some pretty impressive servers to achieve the latency and power required. You can't achieve this (yet anyway) with the way you're imagining. You'd have the quality of screen sharing with something like Skype or something.
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Farway
Punch Card
Posts: 9
Registered: ‎11-29-2019
Location: NL
Views: 88
Message 5 of 5

Re: The best of both worlds

This is quite certainly possible and already available, usable and in high quality.

 

There are quite a few implementations.
See Valve's Steam streaming solutions:
https://store.steampowered.com/streaming/#anywhere
https://store.steampowered.com/app/353380/Steam_Link/
And many remote desktop tools.
https://en.wikipedia.org/wiki/Comparison_of_remote_desktop_software
These have been used for a long time, mostly for data security, but also to be able to run heavy tasks.

 

Your use case for gaming and specific for BF5 requires a very low latency.
To achieve this you'll have to invest in high quality networking equipment.

Your suggestion of using 5G could be nice if you want to game outside your home (and pay for the data or be able to become your own mobile operator). But in general staying close to the actual render server is a better use case. And there a cable connection is far superior. Use a dedicated wifi system in close proximity if you need to go wireless.

 

P.s. this use case has no relation to google's infrastructure. Google does not focus on low latency streaming over a single dedicated connection or rendering games, but on handling many requests (and data streams) from/ to any location in the world.

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