09-20-2019 02:13 PM
I had this idea:
A local powerful pc(acts like a server in your room) connected to to low spec laptop via 5g so you can game Bf5 for 5-6 or encoding on the go with no stress on your light portable laptop and your data is at home, all the gears are here, it just needs a proper software that can reduce mirroring latency.
09-20-2019 05:02 PM
09-21-2019 04:27 PM - edited 09-21-2019 04:28 PM
Doing anything is the same as streaming a video because everything is happening on your local cloud/server/pc, you have nothing going on on your laptop but sending the instructions just as you said few KBs, google spent millions to achieve this goal of cloud gaming but why not making everything local cloud (top security) , thank you for replying to this idea, that is what I want, spotting issue and finding solutions.
09-21-2019 04:30 PM
12-02-2019 01:14 AM
This is quite certainly possible and already available, usable and in high quality.
There are quite a few implementations.
See Valve's Steam streaming solutions:
And many remote desktop tools.
These have been used for a long time, mostly for data security, but also to be able to run heavy tasks.
Your use case for gaming and specific for BF5 requires a very low latency.
To achieve this you'll have to invest in high quality networking equipment.
Your suggestion of using 5G could be nice if you want to game outside your home (and pay for the data or be able to become your own mobile operator). But in general staying close to the actual render server is a better use case. And there a cable connection is far superior. Use a dedicated wifi system in close proximity if you need to go wireless.
P.s. this use case has no relation to google's infrastructure. Google does not focus on low latency streaming over a single dedicated connection or rendering games, but on handling many requests (and data streams) from/ to any location in the world.