08-12-2019 11:48 AM
We are receiving reports of a crash in the native Android code after having upgraded to Pie on G6 Play and other Motorola devices. We currently have 1800+ crashes in the last 7 days.
I have traced the crash to a large nine-patch file that is being used as our background. I can disable hardware acceleration as a work-around, however we are reluctant to do this for a small subset of our customer base.
I was able to reproduce the issue on a brand-new device with a clean install of our application. I have also been able to reproduce the issue on a sample application with no other code.
I'm curious if this issue has been reported, and if you are currently working on a fix.
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
SkGpuDevice::drawProducerLattice(GrTextureProducer*, std::__1::unique_ptr<SkLatticeIter, std::__1::default_delete<SkLatticeIter>>, SkRect const&, SkPaint const&)